﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Xml;
namespace HeavenvsDarkness
{
    public class MyDialog : VisibleGameEntity
    {

        protected int _iTexture;

        public int iTexture
        {
            get { return _iTexture; }
            set { _iTexture = value; }
        }


        protected int _nTexture;

        public int nTexture
        {
            get { return _nTexture; }
            set { _nTexture = value; }
        }


        public MyDialog()
        {

        }
        public MyDialog(Game game, XmlElement ele)
        {

        }

        public void InitComponent(Game game, XmlElement ele)
        {


        }
        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
